In Rook Roost, a Regional Capital for Iuz
Met old lady in the Craven Cur for reward from previous mission and received new mission from note in dog’s mouth.
Picked up new member Tar … a halfling cleric
New mission
Caravan loaded with “exotics” headed through Hallorn should be intercepted and dealt with. Keep what we want and throw the rest into the Rift Canyon. Caravan is moving under the direction of Boneheart Cranzer of Riftcrag.
BoneHeart Cranzer – runs Riftcrag
Riftcrag is a mining town – good place to have items appraised
Riftcrag is full of Iuz forces
Riftcrag does have resistance forces deep down, we have no contact currently
On the road to intercept the caravan we were ambushed by Galeb Dur (Rock Beings) and they referred to our newest member Tard as an infiltrator. Defeated the Galeb Dur and moved on to intercept the caravan.
Intercepted the caravan which was escorting slaves and manned by Orcs and undead Ogres. Dispatched the troops with 2 members going down but not out. Prevented the slaves from seeing us to the best of our abilities.
Wagons contained :
Flat Stones with metal threads inside used to create structures with magical properties…. Threw in Canyon to prevent them from getting in the hands of Iuz.
A wagon of Supplies we kept as a cover moving along to Hallorn
Several sets of Platemail – Dulgarn and Sarvalor each took a set
Found a Spellbook – Granny Po kept
Quiver of 20 Poisoned Arrows – Granny po kept
Small chest if silver bars, opals, and a magical lariat, value of 1100 gp, divided among party.
Found a warrant for a 13 year old boy named Som Fetter living in Briars End. Escribed as red headed and showing fits or signs of magic and is to be captured for Iuz.
Platemail was looted off combatants by Sarvalor and Dulgarn
Looted 6 Cranzer Cloaks for future disguise purposes
Town of Hallorn – Regional capital where we freed prisoners
Had some trouble at the gates and had to go through the bribery gate which means we are being tracked. Fenced the loot
Identified the lariat as a Lariat of Binding Release (this will NOT be important later).